Each enemy type (and enemy subclass) has specific attributes and immunities - evil spirits cannot be hit by melee attacks, for example, so the player needs to make them hittable by using spells of a certain type. New characters are unlocked during the course of the game. The new heroes are each unique with custom attributes and a set of different starting items/spells that give the player an edge in combat - or a vulnerability.
Each run is unique with random encounters, spell and item drops, as well as regions. The game features 200 items and 100 spells to unlock. Only a fraction of these are available in the first run, and obtaining new items and spells is a game changer for the player.
Death in Has-Been Heroes is a common occurrence and permanent, and the player has to start over. However, death comes bearing gifts, literally! Over 100 hours of gameplay Has-Been Heroes has a story that keeps on growing as the player plays and completes the game.
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